5th Edition Pro Character Sheet
All the details, none of the clutter.
Maybe you’ve played a few 5th Edition games now and you’re getting the hang of things. But there’s still a mountain of information you seem to need when you’re at the table. What if all that information was a little more friendly?
I designed this to be my perfect character sheet. It’s designed for readability, so you can find information quickly and remember where it is later. It provides everything you need to have a great game without needing to squint or open a rulebook.
This is a digital product containing PDF files. Designed for printing, but completely form-fillable for digital use. US letter format.
Features
A clean, non-symmetrical layout makes it easy to find information when you need it.
Room for rules reminders for your various features and trackers for class-specific resources.
Space for hard-to-remember info, like jump distance and unarmored AC.
An optional spell sheet with room for all the important details.
Hand-drawn and hand-lettered for charm and style.
Completely form-fillable so you can use it digitally.
Contains two versions—one with room to add up your skill bonuses and one without for games with flexible skill and ability pairings.
Frequently Asked Questions
What’s the best way to use these?
Print them out and fill them in! If you want a cleaner look or less work, you can type out the permanent stuff before printing, but leave things blank if something tends to change every few sessions (like your maximum hit points or inventory). Print new ones as often as you need. You can use these on a tablet or computer as well, but they don’t have the functionality of a full-fledged app. However, everything is form-fillable in case you want to use these without printing.
Why is there so much white space/why is the font so big?
Because these things serve my design intent. Standard 5th Edition sheets strive to fit lots of info in a limited space, and they accomplish that. In fact, most character sheets I see strive to cram as much in as possible. My intent is to make a readable, memorable, and more approachable sheet. White space allows the eye to take in information more quickly and remember it better. Larger fonts prevent eye-strain and help you find things faster. It’s intended, and there are hundreds of small-font tightly-packed sheets out there to choose from if that’s your style.
Why are the attack bonuses separate from the attacks? Why make a page without space for skill bonuses?
Because I often find players have no idea why they are adding things to their d20s when they learn D&D. When I tried this presentation on a previous product, I saw many players have an “ah-ha!” moment when they went to make attack rolls, understanding why some use strength and some use dexterity. This happens with ability checks, too—players who wrote their modifiers + their proficiency bonus beside everything forgot how they made those calculations whenever they needed to change them, while players who had to add proficiency on the spot actually understood the rules. As well, I’m not a fan of having to update a bunch of numbers because an ability modifier increased; it always leads to players missing one or two and becoming even more confused. I compromised on the skill bonus part of the sheet and included two versions, but trust me, the separate attack bonuses better aligns with the rules of the game.